17 inline void setFabricChar(
char character,
int frameNumber, std::string tileName,
bool isUnused=
false){
18 LUT_numberOfFramesForResourceLetter[(uint8_t)character] = frameNumber;
19 LUT_isFrameUnusedForResourceLetter[(uint8_t)character] = isUnused;
20 LUT_typeOfFrameForResourceLetter[(uint8_t)character] = tileName;
void setFabricChar(char character, int frameNumber, std::string tileName, bool isUnused=false)